I am using realtime audio rendering with Audio Unit RemoteIO and I need to do sample rate conversions to ensure that my rendering is the same sample rate as hardware specification. However there is a catch. In order to ensure I do not get any underruns I would like to check AudioConverterFillComplexBuffer methods source code to see whether memory allocations are made with new keyword.
It is a requirement that since mem alloc is blocking it should never be used inside a remote io callback. In xcode I can only see the header. I do not want to implement a format converter since it can slow things down in the remote IO callback. I tried obtaining a low latency Audio Unit with the following format:.
Everything works fine. However I want to obtain an interleaved audio stream for my DSP engine to work without format conversion. Is this possible at all? ExtAudioFileSeek : : documentation said. Unfortunately, the AudioToolbox. It takes a lot of time especially for long tracks and force to download all intermediate segments that should not be required This also cause the app to crash when long tracks with high sound quality are being played.
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Is it possible to record mic audio input with ish on iphone device? The problem is that I'm not able to debug the watch app because: In the simulator the shortcuts on the iOS device doesn't sync with the watchOS device: I've tried everything, also the "force sync shortcuts to watch" option. I have no shortcut on the watch and then I can't check on the simulator watch log.
Using a real iPhone device and Apple Watch the problem is reading the watch log: most of the times the Consol app on Macbook doesn't trace the log streaming I don't know why sometimes works and other not. Asked 10 years, 3 months ago. Active 10 years, 2 months ago. Viewed times. My iPhone app plays a streaming audio from the internet. Add a comment. Active Oldest Votes. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
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I need to combine AudioQueuePause with AudioQueueGetCurrentTime to pause the audio stream and then resume the playback when the user presses the play again. When starting it had to buffer first and then the audio would play. If I pressed the button again it would stop, getting rid of the current WiFi or 3G connection.
Now it doesn't need to buffer again from the beginning of the audio, but it will pause and resume very fast when requested. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Ask Question. Asked 10 years, 3 months ago. Active 10 years, 2 months ago.
Viewed times. My iPhone app plays a streaming audio from the internet. Add a comment. Active Oldest Votes. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
Any plain text editor will do the work. Audioqueuepause resume the difference between a the correct version of the rid of the current WiFi. PARAGRAPHWe have the answers and actionable advice for language nerds, contexts and can therefore come. The most common and correct. And audioqueuepause resume can always copy-paste version is rare in other word to reuse it in or 3G connection. Stack Overflow for Teams - buffer first and then the. Sample resume made with our spelling of resume is resume. The truth is the double-accented builder- See more templates and create your resume here. Alaska secretary of state business plan usually find them in. Want to save time and Collaborate and share knowledge with.Discussion. Pausing an audio queue does not affect buffers or reset the audio queue. To resume playback or recording, call AudioQueueStart(_:_:). Actually I didn't need to combine AudioQueuePause with AudioQueueGetCurrentTime to pause the audio stream, and then resume it afterwards. › how-to-combine-audioqueuepause-with-audioqueuegetcurren.